How game studios can sell data to AI companies
Last updated How we research
In short
Game studios can license source code, original art and animation, QA bug databases, design documents and gameplay recordings to AI companies. No buyer publishes a game studio price range. Check three things first: asset store licenses that bar AI training on bought assets, player data rules including COPPA, and performer contracts for voice and motion capture work.
Key takeaways
- AI buyers most want these records from game studios: (1) game and tools source code the studio owns, with commit history, (2) original 2D art, 3D models, animation and level files made in-house and (3) QA and bug tracking databases with reproduction steps and fixes.
- No AI buyer publishes a price range for game studios yet, so value depends on volume, years of history, structure and how cleanly the rights can be shown.
- The first rights issue to clear: Asset store licenses: Unity says Asset Store content cannot be used to train AI or ML models, and Fab's NoAI tag bars generative AI data collection. This page covers 5 more.
- Sellers pay nothing to be assessed. We charge a success fee only when a deal completes, and the fee is agreed in writing before we introduce you to any buyer.
Game studios: what buyers look for
- Records buyers ask for
- Game and tools source code the studio owns, with commit history
- Original 2D art, 3D models, animation and level files made in-house
- QA and bug tracking databases with reproduction steps and fixes
- Game design documents, specs and balancing spreadsheets
- Gameplay and playtest recordings with player or tester consent
- Build, crash and performance logs with player identifiers removed
- Why buyers want them
- Code with its bug history and runnable game environments suit buyers building coding agents and RL environments. DataVendor lists codebases, tasksets and RL environments, and Protege names video and spatial and physical data among the domains it licenses.
- Rights issues to clear
- Asset store licenses: Unity says Asset Store content cannot be used to train AI or ML models, and Fab's NoAI tag bars generative AI data collection
- Player data: CCPA rules on sale, and COPPA, where the FTC says disclosing children's data to train AI needs separate parental consent
- Platform rules: Apple's App Review Guideline 5.1.2 requires explicit permission before sharing personal data with third-party AI
- Contractor and publisher ownership: commissioned work is made for hire only under a signed written agreement
- Performer contracts: the SAG-AFTRA 2025 Interactive Media Agreement requires written consent for digital replicas
- UK and EU: the ICO Children's code says children's data should not usually be shared
Why game studios work with us
- 1
AI buyers are licensing records from game studios to train models on real work. We tell you in one consultation whether yours are in demand.
- 2
Every buyer we introduce passes five checks, including company identity, intended use and security, before seeing even a redacted sample of your records.
- 3
You pay nothing unless a deal completes. Our success fee is agreed in writing before we introduce you to any buyer.
- 4
Your raw data never passes through us. You sign a license directly with your chosen buyer, after your own lawyer has reviewed it.
A game studio's archive is unusually complete. Source code sits next to the bug that broke it and the fix that closed it, design documents explain why a system works the way it does, and the game itself is a runnable environment.
That makes studio data a fit for buyers building coding agents and RL environments. The rights are scattered, though: engines, asset stores, platforms, publishers, contractors, performers and players each hold a piece.
What game studio data do AI companies buy?
AI companies buy game studio data that shows software and content being built and fixed. Code with commit history and linked QA tickets is the closest match to what coding agent buyers describe.
| Asset | What a buyer uses it for | Main rights question |
|---|---|---|
| Source code with commit history | Coding models and agents | Engine license and third-party code |
| QA databases with fixes | Debugging data and agent trajectories | Usually low if internal |
| Original art, models and animation | Image, 3D and animation models | Contractor and publisher ownership |
| Design documents and specs | Planning and reasoning data | Publisher confidentiality |
| Gameplay and playtest recordings | Video and world models | Player and tester consent |
| Telemetry and chat logs | Behavior modeling | Player personal data and COPPA |
Our guides to selling source code and Jira and issue tracker history cover the two most valuable groups in detail.
Who buys data from game studios?
Several buyers' published scopes fit studio data, though none publishes a game studio price. DataVendor lists codebases, tasksets with their RL environments and raw data, lets vendors set their own prices and keeps 20% of vendor earnings when they are withdrawn.
Protege licenses video and spatial and physical data alongside other domains. SimpleClosure AssetHub sells or licenses startup source code and workspace data to AI labs and RL environment builders, for operating companies and those winding down. Our guide to selling data from a closed company covers studios that are shutting.
Can you license code and art built on asset store content?
You can usually license your own code and art, but bought assets have to come out first. Unity's support guidance says all content sold or distributed on the Unity Asset Store cannot be used to train AI or ML models, and points to section 2 of the Asset Store EULA.
Epic's Fab marketplace lets sellers add a NoAI tag, which its documentation says indicates that an asset must not be used for generative AI data collection. Engine source code is a separate question under your engine license, so treat it as third-party material. Our vetting standard requires third-party content to be identified and either cleared or removed.
Who owns art and code made by contractors?
Contractors own the art and code they make unless a contract transfers it. Under 17 U.S.C. section 101, a commissioned work is a work made for hire only if it falls in a listed category, such as part of a motion picture or other audiovisual work, and the parties expressly agree in a written instrument signed by them. Employees' work within the scope of employment belongs to the studio under section 201(b).
Publisher deals add another layer. A development agreement can give the publisher ownership of the game IP or approval rights over its use, so read yours before including any title a publisher funded.
Can you license player data or voice chat?
You should not license identifiable player data. The CCPA, at California Civil Code section 1798.140(ad), treats making personal information available for valuable consideration as a sale, and section 1798.140(ae) lists the contents of a consumer's mail, email and text messages, unless the business is the intended recipient, as sensitive personal information.
Children's data carries the heaviest risk. In December 2022, Epic Games agreed to a $275 million civil penalty for COPPA violations, which the Justice Department called the largest ever imposed for a COPPA violation. In the amended COPPA Rule, with a compliance date of April 22, 2026, the FTC says disclosures of children's personal information to train or otherwise develop artificial intelligence technologies are not integral to a service and would require separate verifiable parental consent.
Mobile titles face platform rules too. Apple's App Review Guideline 5.1.2(i) requires developers to clearly disclose where personal data will be shared with third parties, including with third-party AI, and to obtain explicit permission first. Guideline 5.1.2(ii) says data collected for one purpose may not be repurposed without further consent unless otherwise explicitly permitted by law.
Do voice actors and motion capture performers need to agree?
Voice actors and motion capture performers hold rights that a data license must respect. The SAG-AFTRA 2025 Interactive Media Agreement, which members ratified on July 9, 2025 and which runs to October 31, 2028, requires a performer's consent to the creation and use of their digital replica to be in writing and subject to a reasonably specific description of intended use.
The union's published summary does not address licensing recordings as training data, so read each performer contract and leave voice and capture sessions out unless the rights are clear in writing. Illinois' Biometric Information Privacy Act also lists a voiceprint as a biometric identifier.
If you hold UK or EU data
UK studios whose games are likely to be accessed by children must follow the ICO's Age appropriate design code, a set of 15 standards whose foreword says children's data should not usually be shared. UK GDPR Article 8A also tests whether reusing player data for a new purpose is compatible with the purpose it was collected for.
How do you sell game studio data through Sell My Data To AI?
You start with a consultation about your titles, engines, publisher deals and contractor agreements. We do not take custody of your raw data. Buyers see redacted samples under a mutual NDA, and full data moves only after you sign a license directly with the buyer.
Every buyer is verified for company identity, intended use, security and retention commitments and onward transfer limits before seeing a sample. You can withdraw at any point before signing. Book a consultation to start.
Frequently asked questions
Can a game studio sell its source code to AI companies?
Can we use Unity Asset Store assets in an AI data license?
Does COPPA apply to selling game telemetry?
Are gameplay recordings valuable to AI buyers?
Sources
- Can I use assets to train AI models?, Unity, accessed November 2026
- Licenses and pricing in Fab, Epic Games Developer, accessed November 2026
- 17 U.S. Code section 201: ownership of copyright, Legal Information Institute, Cornell Law School, accessed November 2026
- 17 U.S. Code section 101: definitions, Legal Information Institute, Cornell Law School, accessed November 2026
- California Civil Code section 1798.140: definitions (CCPA), California Legislative Information, accessed November 2026
- Fortnite video game maker Epic Games agrees to $275 million penalty and injunction, US Department of Justice, accessed November 2026
- Children's Online Privacy Protection Rule (final rule, 90 FR 16918), Federal Register (Federal Trade Commission), accessed November 2026
- App Review Guidelines, Apple Developer, accessed November 2026
- 2025 Interactive Media (Video Game) Agreement summary, SAG-AFTRA, accessed November 2026
- SAG-AFTRA members approve 2025 Interactive Media Agreement, SAG-AFTRA, accessed November 2026
- Biometric Information Privacy Act (740 ILCS 14), Illinois General Assembly, accessed November 2026
- Age appropriate design: a code of practice for online services, Information Commissioner's Office, accessed November 2026
- UK GDPR Article 8A: purpose limitation, further processing, legislation.gov.uk, accessed November 2026
Book a free consultation for your firm
Tell us what you hold and when suits you. In 30 minutes we cover likely buyer interest, a realistic range and any rights issues to clear first. No records leave your systems.
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